The Gamers
Names: The GamersD&D guysGamer groupGamer
First appears in Book 4: Heaven’s River, chapter 1 (1. Frenemies)
Appearances
B1
B2
B3
B4
B5
What you know
Book 4: Heaven’s River
- Ch 8Garfield's D&D group plans to attach a cloaked drone to a Boojum and piggyback into the topopolis during a scheduled shift change.
- Ch 11The Gamers, led by Gandalf, pilot cloaked drones into the topopolis, disabling airlock alarm sensors at source.
- Ch 12The Gamers propose boring through the outer shell between airlocks, reasoning the Boojums ignore routine micrometeor tremors.
- Ch 15The Gamers have finished the entry tunnel and widened the foyer hatch for mannies, with no sign of detection.
- Ch 17The Gamers dug the hidden entry tunnel and reverse-engineered much of the elevator rail system's circuitry.
- Ch 23The Gamers run an obsessively detailed VR fantasy game, with players like Tim, Verne, Kevin and Pete.
- Ch 23The Gamers are tapping out of further Heaven's River research, considering themselves volunteers who stay only while it's interesting.
- Ch 26The Gamers run full-realism VR LARPs and, like the Skippies, see bios as a distraction rather than opposing Starfleet morally.
- Ch 51Gandalf says drift makes Gamers campaigns more fun, and non-Bob replicants from post-life arcologies now join in.
Connections
Key moments
- Book 4 · Ch 8Moot recruits volunteers
Bob presents the Snarks and topopolis at a moot; volunteer groups form for entry planning, android design, scanning and language work while Starfleet glowers.
- Book 4 · Ch 11Drones piggyback into the topopolis
Cloaked drones ride docking Boojums into the topopolis space dock, narrowly avoid a maintenance bot, and slip into maintenance passages.
- Book 4 · Ch 11Breaking into the interior
The drones cross to the rotating inner shell via the empty Spin Transfer ring, defang the airlock alarms, climb the stairs and tunnel out beneath the transit station.